<?xml version="1.0" encoding="utf-8"?>
<base>
<Current_Tuning>
<kHappinessLevelsForHoneyQualities value="12.5, 25, 37.5, 50, 62.5, 75, 82.5, 90, 97">
<!--Range: 0 - 100 Description: The minimum happiness levels required for each quality of honey. Anything below the first index is Putrid.-->
</kHappinessLevelsForHoneyQualities>
<kBeeStingChances value="70, 40, 15">
<!--Range: 0 - 100 Description: Chances of being stung at each happiness state. {Angry, Content, Happy}-->
</kBeeStingChances>
<kBeeAttackChances value="50, 20, 5">
<!--Range: 0 - 100 Description: Chances of being attacked at each happiness state. {Angry, Content, Happy}-->
</kBeeAttackChances>
<kBeeAttackBonusToBeeStingChance value="1.425, 1.5, 2">
<!--Range: 0 - 100 Description: When a Bee Attack occurs, this number is MULTIPLIED by kBeeStingChances to increase the likelihood of the sim being stung. Separated by happiness state. {Angry, Content, Happy}-->
</kBeeAttackBonusToBeeStingChance>
<kHoneyProductionTimeInSimHours value="12">
<!--Description: The number of hours it takes to produce 1 Honey-->
</kHoneyProductionTimeInSimHours>
<kHoneyStorageLimit value="5">
<!--Description: This is the maximum number of Honey that will be stored at once. When this limit is reached, honey production will stop until the "Harvest" interaction is used.-->
</kHoneyStorageLimit>
<kChanceToHarvestBeeswax value="60">
<!--Range: 0 - 100 Description: This is the chance that a sim will harvest Beeswax when using the Harvest interaction.-->
</kChanceToHarvestBeeswax>
<kStartingHappiness value="50">
<!--Range: 0 - 100 Description: This is the level of happiness that bees will start at when the beekeeping box is first created-->
</kStartingHappiness>
<kHappinessStateMinimums value="30, 65">
<!--Range: 0 - 100 Description: The minimum happiness levels required to reach the different happiness states. Anything below the first index results in Angry.-->
</kHappinessStateMinimums>
<kHungerDecrementPerSimHour value="4.0">
<!--Description: The hunger of the bees will decrease by this much each hour. Hunger's range is 0 - 100.-->
</kHungerDecrementPerSimHour>
<kCleanlinessDecrementPerSimHour value="2.0">
<!--Description: The cleanliness of the beekeeping box will decrease by this much each hour. Cleanliness's range is 0 - 100.-->
</kCleanlinessDecrementPerSimHour>
<kHappinessDecrementFromHungryPerSimHour value="1.5">
<!--Description: Happiness will decrease by this much each hour when the bees are hungry.-->
</kHappinessDecrementFromHungryPerSimHour>
<kHappinessDecrementFromDirtyPerSimHour value="1.5">
<!--Range: 0 - 100 Description: Happiness will decrease by this much each hour when the box is dirty.-->
</kHappinessDecrementFromDirtyPerSimHour>
<kHappinessIncreasePerHour value="1.5">
<!--Description: When cleanliness and hunger are both satisfied, happiness will increase by this much each hour.-->
</kHappinessIncreasePerHour>
<kMinimumCommunityHappiness value="72">
<!--Range: 0 - 100 Description: On community lots, the happiness level of the bees will never go below this value.-->
</kMinimumCommunityHappiness>
</Current_Tuning>
</base>