You take a six-sided die, and roll it twice. The first number indicates the set of challenges, the second number the specific challenge. Now, to make this fun, you have to make a promise to yourself beforehand to follow the instructions of the challenge you roll. It may take you in a completely different direction than you had planned for your poor family, but that's the fun of it.
I have expansion packs Nightlife, University and OFB, so my list doesn't incorporate challenges related to other EPs. Feel free, however, to replace some of them with your own creations. And don't be too nice to your sims. Toughen them up a little; It builds their character.
One more thing: You may choose which sim in your household will be the main person in the challenge, but you have to choose one of the appropriate age. Duh. If there aren't any sims of the right age in your household, you may either age one other sim up/down, or forfeit the challenge.
Alright then, here we go. Dice at the ready, people.
Rolled 1 or 2: Set 1
1. The 'what-was-I-thinking' challenge. An adult sim seduces and woohoos with the FIRST NPC you see, even if he/she is fugly. If chosen sim is female, roll for pregnancy. Odd: pregnant, even: not pregnant. Have fun with your fugly extra-marital lovechild.
2. The 'Rainbow-confusion' challenge. A sim, aged teen and up, changes sexual orientation. Roll die to decide. Straight sim: odd = gay, even is bi. Gay sim: odd = straight, even = bi. Bi sim: odd = straight, even = gay. Sims will not interact romantically with a person they are not attracted to, even if they’re currently married to that person. You may decide whether a married couple stays together or breaks up to fuel neighborhood gossip. You may choose whether your sim acts on his/her newfound ‘interests’ or stays in the closet forever...
3. The 'Loki' challenge. Move in an unsuspecting townie or CAS sim and hold them hostage. Build up your victim's skills, only to have them sucked away by your sim. This challenge ends when your sim has stolen enough of your slave's skills to max out one skill.
4. The Co-Parenting Challenge. Break up with/divorce your current partner. You may choose whether to go for the quick (adultery) or slow (alienation) way out. Your ex-partner has to move out of the house. If there are children, roll die for each child to decide who gets custody. Odd = stays with you, even = moves out with ex. If there are no married/joined sims in your household, you’re lucky. For now.
5. The 'Bad Seed' challenge. One child in your household is taking a turn for the worse. He/she won't do his/her homework, be mean to siblings, ignore his/her parents, sneak out when possible and just be a brat, basically. After the first day you have to roll a die once every sim day to determine whether his/her extensive therapy sessions will pay off and if your sim will get his/her life back on track again. Numbers 1-4: Your sim is refusing to play nice. Numbers 5-6: Your sim sees the light and is transformed back into the little angel he/she used to be.
6. The 'Dina' challenge. Your sim is tired of living in squalor and wants to marry up. Find them a rich dude/gal. If they are currently married, you have 1 week to satisfy your sim's lust for cash. Make $5000,- on top of whatever you have right now, or your gold-digger sim will divorce his/her deadbeat partner and move on to find a rich mate. Oh, and you may not sell objects. No self-respecting gold-digger would live in a shack, even if they had a well-filled bank account.
Rolled 3 or 4: Set 2
1. The Internet Scam Challenge. Your household looses all of their money. All their money. Use the familyfunds cheat.
2. The ‘Angelina’ challenge. Adopt three toddlers in a row. If you don’t have enough money to adopt, save up until you do. If you don't have enough room in your household, move some people out or wait until teens go to college. Once the adopting starts, it has to be three in a row.
3. Uh-oh! A sim in your household has an appointment with the Grim Reaper. You may choose the way in which they ‘go’. Pool ladder accident, fire in a room with no door, boolprop… Whichever way they leave this earthly realm is fine, as long as they don’t die of old age. Oh, and no resurrecting. And the grave stays on the lot.
4. Moochers!!! Oh dear, word of your generosity has spread, and people are moving in left and right. The number of people in your household will expand to 8. You may move in friends, family members or fresh CAS sims. None of them are allowed to have a job. All moochers have to be adults or elders. And will never move out again, unless they're in an urn.
5. Living-through-your-children challenge. All children in your household have to be overachievers. On top of that they have to max out one skill before they become adults or go to college. If you have university, you HAVE to send them off to college.
6. The 'nanny 911' challenge. All of the children (toddlers, kids and teens) in your household are out of control! You're not allowed to control them for 1 week. You're not even allowed to select them to check their wants and fears. If there are no children in your household, you have to forfeit this challenge, or put it off untill you've had a chance to grow some kids.
Rolled 5 or 6: Set 3.
1. The 'Tank and Ripp' challenge. Two related sims in your household will become enemies. If there are no related sims, you have to become enemies with your best friend.
2. The 'healthy-food-is-for-hippies' challenge. All sims in your housefood may eat only chinese food and/or pizza for one week. Put the fridge into a sim's inventory to make sure no one secretly binges on salad.
3. The 'My new BFF' challenge. Download Paris Hilton here, move her into another house and kiss her ass untill you're her newest bestest friend. After that, I don't care what you do with/to her.
4. The 'Olive' Challenge. Befriend 5 townies, move them in and KILL THEM. You have to leave the graves on the lot. I recommend not drowning people.
5. The DIY Challenge. No NPC's are allowed on the lot for one week. Fire the maid, the gardener and the nanny. Not that the nanny does much, anyway...
6. Reaching enlightenment. Your sim will sell all earthly posessions and replace them with only the bare necessities. Every person in the household will get one crappy bed to sleep in and one crappy place to sit. No tv, but arts and books are allowed. You are allowed one bathroom only. Your buddha-sim will spend 6 hours per day meditating for one week. After that you may go back to normal (apparently your sim was just going through a consciousness-widening, duality-rejecting spiritual phase in his/her life).
As I said, feel free to come up with and share your own challenge ideas.
Please let me know if you come across any problems.
Oh, and I don't care if you use any cheats, as long as they don't interfere with the idea of the challenge.
Have fun destroying your sims' lives,
Renske.